
Doctor Serious
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Posted - 2007.07.14 23:52:00 -
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Edited by: Doctor Serious on 14/07/2007 23:58:05
Originally by: Surrah I understand the stigma on Firing while cloaked. But if you look at it this way...
If a submarine locks you, you auto lock back. Essentially meaning they aren't cloaked to you. And if they are firing, or using mods, their effects will be visible to everyone. Besides, since its based on a scorpion, 4 torpedo launchers aren't gonna hurt all that bad in a 1v1, and you have him locked, so no matter. If its a bunch of submarines vs you, 3 BS of any type beat one BS of any type, you are gonna loose anyhow.
The benefit would be one submarine vs a small gang. He could pick his target, and engage one vs. one so long as no one got within 2km of the submarine.
All in all, it wouldn't have uber pwnage ability, yet it would have uber tactial capabilities. I read an eve chronicle the other day, think it was titled "The Encounter" where a guy is subject to station camping. That is until his buddies de-cloak and go to town. Currently, that isn't really feasible in game, well, I guess there are the cruisers. Bomber can't use Cov Ops cloaks and Cov Ops cloakers don't have any firepower. This would enable that facet.
I just think it would add an incredibly interesting twist.
Surrah
this will be the most hated ship in the game for good reason: it will be the one that suddenly pops smaller ships and then disappears before anyone can do anything about it.
if we're gonna have it, we should find ways to nerf the cloaking ability. for starters, no warping cloaked. that way it can't show up undetected. give it the bomber's cloaked-afterburner ability, so that when it arrives and cloaks, it can quickly move away from where it warped in. thus, those on a camp will know a ship arrived and cloaked, but will have a challenge finding it.
second idea is two fold: a. give it an bonus to cloak cycle time (why? see b), maybe -10% per level in the skill. also give a role bonus reducing the amount of time before recloaking b. every time an enemy scores a hit on the ship, it decloaks. the hit must have at least a fraction of its desired effect, thus it must be at least a glancing gun hit, any missile hit, or any type of affect applied to the hull (as long as it is not a 0% application).
thus, when this ship arrives in combat and when it leaves, it will announce this fact as it does. when it engages in combat, the act of combat allows the target's gang and friends (and anyone else) to begin engaging it. if it sustains constant fire, it will never recloak despite the repeating cloak, and any ships firing upon it will be able to continue doing so. if it does not sustain constant fire enough to continually trigger uncloak, it recloaks and breaks the locks of those it is not targeting as a result of the recycling cloaking device. these benefit would work ONLY with the covops cloak - all other cloaking devices would function normally.
i think that idea alone would take it from a severe, universally hated unmanagable PITA easy-mode gankotron to a universally hated but manageable PITA stealth BS.
that would take oh so much work to implement, no doubt. and more still to balance.
dont hold your breath.
ps. oh, and if you do this then you gotta give it a cooler and less obnoxious cloaking sound. the audio would get extremely annoying.
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